The desire to tell and pass down stories has been part of
human culture since the early days of our species. Paintings on cave walls depicting
events from the lives of early humans have provide a glimpse into their lives. Today
the desire to tell stories is still as deep routed in human culture as it was
for early man.
The term “Visual Narrative” is derived from the two words Visual
and Narrative (surprisingly) and describes the telling of stories through
visual means.
Throughout history each culture has developed their own
unique method of conveying stories to their audience. Ancient Greek and Chinese
ceramics depicting important events from their culture, sculptural reliefs and
paintings within religious temples of most cultures are all examples of visual
narrative. Over the centuries this has evolved into various different art forms
such as films, animation and historical painting.
Comic books and graphic novels are also part of this group. Will
Eisner published the book Graphic
Storytelling and Narrative in which he defined comics as “the printed
arrangement of art and balloons in sequence”.
Comics and Graphic Novels are considered Static Visual
Narratives. Like Murals, sculptural reliefs and paintings comics are part of a
medium that occupy surface area. The viewer discovers the story by exploring
the area covered by the visual elements. As the viewer progresses the story is
revealed. The stories in this type of visual narrative are revealed at the
viewer’s discretion, leaving it up to them how much time is spent on the
different elements of the visual and what order it is viewed. This is opposed
to Dynamic Visual Narrative such as film or animation where the viewer is
presented the visuals in a predetermined pace and sequence or Interactive
Visual Narrative where the story progresses through the participation of the
viewer.
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