A quick series of sketches which were used as bases for silhouettes. I find that a few rough sketches help me to visualize the anatomy of the character I am aiming for more than just blasting out the silhouettes straight away.
Using various sinister looking creatures mentioned in my previous post as well as sharks, angler fish and squid I fired out a series of silhouettes to suss out the anatomy of the character.
Doing the initial silhouettes has helped to start to produce a sinister antagonist. I find that whenever I produce silhouettes I end up with a bunch of cardboard cut outs. By starting with a bunch of really quick sketches I am able to get more of a sense of the character's form.
I find myself being far too precious with blocking the silhouettes whether I do it this way or just with flat tones, trying clean them it up. I need to break this habit and just fire them out.
This is something that in traditional work I got past by doing a lot of life drawing, quick gesture drawing and other quick fire exercises. Ultimately I think it comes down to confidence when working digitally.
A few of these stand out to me as having fairly unique silhouettes such as 2, 3, 6, 10 and 11. the large muscular build and heavy jaw of 2 and 11 could ne good to work with however I feel that these look more slow whitted characters so if these are taken forward I will need to be mindful of this. 6 could be enjoyable to work on, looking at the head as it looks very alien but I an mot sure how realistic or cumbersome the large spines would be.
Going forward I plan to get feedback from my peers on which silhouettes are the strongest, take the most popular 2 or 3 forward to produce a few of iterations of each one before deciding on the final to take further.
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