Converting Capitan Benezuela into an animation is complete (for now) and ready for coursework submissions. Feedback from my peers has been very positive and like the comic it evokes a similar response, a good giggle then a "I wanna know what happens next!" Im relieved it has been received well.
There are a couple of wee issues that I will be attending to this week. The first is the fact that there are a couple of timing issues. The animation lingers on the third shot a bit too long, the sound cuts off very abruptly at the end of the piece and I have just noticed there is overlap of camera flashes on El Capitan when there is the close up of his chest. These will be taken care of before the final presentation and exhibition.
The animation has been successful in conveying the narrative and tone of the comic which was the main goal of the project; to explore the relationship between the mediums of sequential art and animation as well as the affordances between them.
Producing this part of the project has been really useful as far as putting that all in to context. There are clear advantages and disadvantages to both types of visual storytelling.
For example, in the comic pages the viewer is able to pause and explore the art at their leisure as they read where as in the animation they are not. So in the case of the "Mucho Gusto" moment the comic gives the viewer a chance to get a better look at the crowd and notice the White Skull observing. In the animation however, this degree of control is taken from the viewer, relying on the animator to make it more obvious before cutting into the close ups at the end. I feel in this case I could have been handled more effectively. BUT in the animation the viewer is given voice acting for the dialogue, sound effects for atmosphere and the scenes can be given the illusion of life through degrees of movement within the panels.
Overall I feel the animation has been successful in translating the sequential art into animation but if I were to do it again I would make some changes to the process. The comic and animation would be planned out in tandem in order to get the best results in the end products. This was not possible this time around as this direction to take the project did not present itself until later on in the year.
Now time for submissions work submissions, not wrestling.
Overall I feel the animation has been successful in translating the sequential art into animation but if I were to do it again I would make some changes to the process. The comic and animation would be planned out in tandem in order to get the best results in the end products. This was not possible this time around as this direction to take the project did not present itself until later on in the year.
Now time for submissions work submissions, not wrestling.